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In , a hash table is a that implements an associative array, also called a dictionary or simply map; an associative array is an abstract data type that maps to values.

(2025). 9783540779773, Springer.
A hash table uses a to compute an index, also called a hash code, into an array of buckets or slots, from which the desired value can be found. During lookup, the key is hashed and the resulting hash indicates where the corresponding value is stored. A map implemented by a hash table is called a hash map.

Most hash table designs employ an imperfect hash function. , where the hash function generates the same index for more than one key, therefore typically must be accommodated in some way.

In a well-dimensioned hash table, the average time complexity for each lookup is independent of the number of elements stored in the table. Many hash table designs also allow arbitrary insertions and deletions of key–value pairs, at amortized constant average cost per operation.

(1998). 9780201896855, Addison-Wesley.
(2025). 9780262531962, MIT Press and McGraw-Hill.

Hashing is an example of a space-time tradeoff. If is infinite, the entire key can be used directly as an index to locate its value with a single memory access. On the other hand, if infinite time is available, values can be stored without regard for their keys, and a or can be used to retrieve the element.

In many situations, hash tables turn out to be on average more efficient than or any other table lookup structure. For this reason, they are widely used in many kinds of computer , particularly for associative arrays, , caches, and sets.


History
The idea of hashing arose independently in different places. In January 1953, Hans Peter Luhn wrote an internal memorandum that used hashing with chaining. The first example of was proposed by A. D. Linh, building on Luhn's memorandum. Around the same time, , Elaine M. McGraw, Nathaniel Rochester, and Arthur Samuel of implemented hashing for the IBM 701 assembler. Open addressing with linear probing is credited to Amdahl, although independently had the same idea.
(2025). 9780470344736
The term "open addressing" was coined by W. Wesley Peterson in his article which discusses the problem of search in large files.
(2025). 9780429147012

The first published work on hashing with chaining is credited to , who discussed the idea of using remainder modulo a prime as a hash function. The word "hashing" was first published in an article by Robert Morris. A theoretical analysis of linear probing was submitted originally by Konheim and Weiss.


Overview
An associative array stores a set of (key, value) pairs and allows insertion, deletion, and lookup (search), with the constraint of . In the hash table implementation of associative arrays, an array A of length m is partially filled with n elements, where m \ge n. A key x is hashed using a hash function h to compute an index location Ah(x) in the hash table, where h(x) < m. At this index, both the key and its associated value are stored. Storing the key alongside the value ensures that lookups can verify the key at the index to retrieve the correct value, even in the presence of collisions. Under reasonable assumptions, hash tables have better bounds on search, delete, and insert operations in comparison to self-balancing binary search trees.

Hash tables are also commonly used to implement sets, by omitting the stored value for each key and merely tracking whether the key is present.


Load factor
A load factor \alpha is a critical statistic of a hash table, and is defined as follows: \text{load factor}\ (\alpha) = \frac{n}{m}, where
  • n is the number of entries occupied in the hash table.
  • m is the number of buckets.

The performance of the hash table deteriorates in relation to the load factor \alpha.

The software typically ensures that the load factor \alpha remains below a certain constant, \alpha_{\max}. This helps maintain good performance. Therefore, a common approach is to resize or "rehash" the hash table whenever the load factor \alpha reaches \alpha_{\max}. Similarly the table may also be resized if the load factor drops below \alpha_{\max}/4.


Load factor for separate chaining
With separate chaining hash tables, each slot of the bucket array stores a pointer to a list or array of data.

Separate chaining hash tables suffer gradually declining performance as the load factor grows, and no fixed point beyond which resizing is absolutely needed.

With separate chaining, the value of \alpha_{\max} that gives best performance is typically between 1 and 3.


Load factor for open addressing
With open addressing, each slot of the bucket array holds exactly one item. Therefore an open-addressed hash table cannot have a load factor greater than 1. James S. Plank and Brad Vander Zanden. "CS140 Lecture notes -- Hashing".

The performance of open addressing becomes very bad when the load factor approaches 1.

Therefore a hash table that uses open addressing must be resized or rehashed if the load factor \alpha approaches 1.

With open addressing, acceptable figures of max load factor \alpha_{\max} should range around 0.6 to 0.75.


Hash function
A h : U \rightarrow \{0, ..., m-1\} maps the universe U of keys to indices or slots within the table, that is, h(x) \in \{0, ..., m-1\} for x \in U. The conventional implementations of hash functions are based on the integer universe assumption that all elements of the table stem from the universe U = \{0, ..., u - 1\}, where the of u is confined within the word size of a computer architecture.

A hash function h is said to be perfect for a given set S if it is injective on S, that is, if each element x \in S maps to a different value in {0, ..., m-1}. A perfect hash function can be created if all the keys are known ahead of time.


Integer universe assumption
The schemes of hashing used in integer universe assumption include hashing by division, hashing by multiplication, universal hashing, dynamic perfect hashing, and . However, hashing by division is the commonly used scheme.


Hashing by division
The scheme in hashing by division is as follows: h(x)\ =\ x\, \bmod\, m, where h(x) is the hash value of x \in S and m is the size of the table.


Hashing by multiplication
The scheme in hashing by multiplication is as follows: h(x) = \lfloor m \bigl((xA) \bmod 1\bigr) \rfloor Where A is a non-integer and m is the size of the table. An advantage of the hashing by multiplication is that the m is not critical. Although any value A produces a hash function, suggests using the .


Choosing a hash function
Uniform distribution of the hash values is a fundamental requirement of a hash function. A non-uniform distribution increases the number of collisions and the cost of resolving them. Uniformity is sometimes difficult to ensure by design, but may be evaluated empirically using statistical tests, e.g., a Pearson's chi-squared test for discrete uniform distributions.

The distribution needs to be uniform only for table sizes that occur in the application. In particular, if one uses dynamic resizing with exact doubling and halving of the table size, then the hash function needs to be uniform only when the size is a power of two. Here the index can be computed as some range of bits of the hash function. On the other hand, some hashing algorithms prefer to have the size be a .

For schemes, the hash function should also avoid clustering, the mapping of two or more keys to consecutive slots. Such clustering may cause the lookup cost to skyrocket, even if the load factor is low and collisions are infrequent. The popular multiplicative hash is claimed to have particularly poor clustering behavior.

K-independent hashing offers a way to prove a certain hash function does not have bad keysets for a given type of hashtable. A number of K-independence results are known for collision resolution schemes such as linear probing and cuckoo hashing. Since K-independence can prove a hash function works, one can then focus on finding the fastest possible such hash function.


Collision resolution
A search algorithm that uses hashing consists of two parts. The first part is computing a which transforms the search key into an . The ideal case is such that no two search keys hash to the same array index. However, this is not always the case and impossible to guarantee for unseen given data.
(1998). 9780201896855, Addison-Wesley Professional. .
Hence the second part of the algorithm is collision resolution. The two common methods for collision resolution are separate chaining and open addressing.


Separate chaining
In separate chaining, the process involves building a with key–value pair for each search array index. The collided items are chained together through a single linked list, which can be traversed to access the item with a unique search key. Collision resolution through chaining with linked list is a common method of implementation of hash tables. Let T and x be the hash table and the node respectively, the operation involves as follows:
(2025). 9780262531962, Massachusetts Institute of Technology.

Chained-Hash-Insert(''T'', ''k'')
  ''insert'' ''x'' ''at the head of linked list'' ''T''[''h''(''k'')]
     

Chained-Hash-Search(''T'', ''k'')
  ''search for an element with key'' ''k'' ''in linked list'' ''T''[''h''(''k'')]
     

Chained-Hash-Delete(''T'', ''k'')
  ''delete'' ''x'' ''from the linked list'' ''T''[''h''(''k'')]
     

If the element is comparable either numerically or lexically, and inserted into the list by maintaining the , it results in faster termination of the unsuccessful searches.


Other data structures for separate chaining
If the keys are , it could be efficient to use "self-organizing" concepts such as using a self-balancing binary search tree, through which the theoretical worst case could be brought down to O(\log{n}), although it introduces additional complexities.

In dynamic perfect hashing, two-level hash tables are used to reduce the look-up complexity to be a guaranteed O(1) in the worst case. In this technique, the buckets of k entries are organized as perfect hash tables with k^2 slots providing constant worst-case lookup time, and low amortized time for insertion. A study shows array-based separate chaining to be 97% more performant when compared to the standard linked list method under heavy load.

Techniques such as using for each buckets also result in constant time for all operations with high probability..


Caching and locality of reference
The linked list of separate chaining implementation may not be cache-conscious due to —locality of reference—when the nodes of the linked list are scattered across memory, thus the list traversal during insert and search may entail inefficiencies.
(2025). 9783540297406

In cache-conscious variants of collision resolution through separate chaining, a found to be more is used in the place where a linked list or self-balancing binary search trees is usually deployed, since the contiguous allocation pattern of the array could be exploited by hardware-cache prefetchers—such as translation lookaside buffer—resulting in reduced access time and memory consumption.


Open addressing
is another collision resolution technique in which every entry record is stored in the bucket array itself, and the hash resolution is performed through probing. When a new entry has to be inserted, the buckets are examined, starting with the hashed-to slot and proceeding in some probe sequence, until an unoccupied slot is found. When searching for an entry, the buckets are scanned in the same sequence, until either the target record is found, or an unused array slot is found, which indicates an unsuccessful search.
(1990). 9780131997462, Prentice Hall.

Well-known probe sequences include:

  • , in which the interval between probes is fixed (usually 1).
    (2025). 9783540424932
  • Quadratic probing, in which the interval between probes is increased by adding the successive outputs of a quadratic polynomial to the value given by the original hash computation.
  • , in which the interval between probes is computed by a secondary hash function.

The performance of open addressing may be slower compared to separate chaining since the probe sequence increases when the load factor \alpha approaches 1. The probing results in an if the load factor reaches 1, in the case of a completely filled table. The average cost of linear probing depends on the hash function's ability to distribute the elements uniformly throughout the table to avoid , since formation of clusters would result in increased search time.


Caching and locality of reference
Since the slots are located in successive locations, linear probing could lead to better utilization of due to locality of references resulting in reduced .


Other collision resolution techniques based on open addressing

Coalesced hashing
Coalesced hashing is a hybrid of both separate chaining and open addressing in which the buckets or nodes link within the table.
(1987). 9780195041828, Oxford University Press. .
The algorithm is ideally suited for . The collision in coalesced hashing is resolved by identifying the largest-indexed empty slot on the hash table, then the colliding value is inserted into that slot. The bucket is also linked to the inserted node's slot which contains its colliding hash address.


Cuckoo hashing
is a form of open addressing collision resolution technique which guarantees O(1) worst-case lookup complexity and constant amortized time for insertions. The collision is resolved through maintaining two hash tables, each having its own hashing function, and collided slot gets replaced with the given item, and the preoccupied element of the slot gets displaced into the other hash table. The process continues until every key has its own spot in the empty buckets of the tables; if the procedure enters into —which is identified through maintaining a threshold loop counter—both hash tables get rehashed with newer hash functions and the procedure continues.
(2025). 9783540424932


Hopscotch hashing
Hopscotch hashing is an open addressing based algorithm which combines the elements of , and chaining through the notion of a neighbourhood of buckets—the subsequent buckets around any given occupied bucket, also called a "virtual" bucket.
(2025). 9783540877783
The algorithm is designed to deliver better performance when the load factor of the hash table grows beyond 90%; it also provides high throughput in concurrent settings, thus well suited for implementing resizable concurrent hash table. The neighbourhood characteristic of hopscotch hashing guarantees a property that, the cost of finding the desired item from any given buckets within the neighbourhood is very close to the cost of finding it in the bucket itself; the algorithm attempts to be an item into its neighbourhood—with a possible cost involved in displacing other items.

Each bucket within the hash table includes an additional "hop-information"—an H-bit for indicating the relative distance of the item which was originally hashed into the current virtual bucket within H − 1 entries. Let k and Bk be the key to be inserted and bucket to which the key is hashed into respectively; several cases are involved in the insertion procedure such that the neighbourhood property of the algorithm is vowed: if Bk is empty, the element is inserted, and the leftmost bit of bitmap is set to 1; if not empty, linear probing is used for finding an empty slot in the table, the bitmap of the bucket gets updated followed by the insertion; if the empty slot is not within the range of the neighbourhood, i.e. H − 1, subsequent swap and hop-info bit array manipulation of each bucket is performed in accordance with its neighbourhood invariant properties.


Robin Hood hashing
Robin Hood hashing is an open addressing based collision resolution algorithm; the collisions are resolved through favouring the displacement of the element that is farthest—or longest probe sequence length (PSL)—from its "home location" i.e. the bucket to which the item was hashed into.
(1986). 9780315297005, University of Waterloo, Dept. of Computer Science. .
Although Robin Hood hashing does not change the theoretical search cost, it significantly affects the of the distribution of the items on the buckets, i.e. dealing with formation in the hash table. Each node within the hash table that uses Robin Hood hashing should be augmented to store an extra PSL value. Let x be the key to be inserted, x{.}\text{psl} be the (incremental) PSL length of x, T be the hash table and j be the index, the insertion procedure is as follows:
  • If x{.}\text{psl}\ \le\ Tj{.}\text{psl}: the iteration goes into the next bucket without attempting an external probe.
  • If x{.}\text{psl}\ >\ Tj{.}\text{psl}: insert the item x into the bucket j; swap x with Tj—let it be x'; continue the probe from the (j+1)th bucket to insert x'; repeat the procedure until every element is inserted.


Dynamic resizing
Repeated insertions cause the number of entries in a hash table to grow, which consequently increases the load factor; to maintain the amortized O(1) performance of the lookup and insertion operations, a hash table is dynamically resized and the items of the tables are rehashed into the buckets of the new hash table, since the items cannot be copied over as varying table sizes results in different hash value due to . If a hash table becomes "too empty" after deleting some elements, resizing may be performed to avoid excessive .


Resizing by moving all entries
Generally, a new hash table with a size double that of the original hash table gets allocated privately and every item in the original hash table gets moved to the newly allocated one by computing the hash values of the items followed by the insertion operation. Rehashing is simple, but computationally expensive.
(2025). 9780198099307, Oxford University Press.


Alternatives to all-at-once rehashing
Some hash table implementations, notably in , cannot pay the price of enlarging the hash table all at once, because it may interrupt time-critical operations. If one cannot avoid dynamic resizing, a solution is to perform the resizing gradually to avoid storage blip—typically at 50% of new table's size—during rehashing and to avoid memory fragmentation that triggers heap compaction due to deallocation of large memory blocks caused by the old hash table. In such case, the rehashing operation is done incrementally through extending prior memory block allocated for the old hash table such that the buckets of the hash table remain unaltered. A common approach for amortized rehashing involves maintaining two hash functions h_\text{old} and h_\text{new}. The process of rehashing a bucket's items in accordance with the new hash function is termed as cleaning, which is implemented through by encapsulating the operations such as \mathrm{Add}(\mathrm{key}), \mathrm{Get}(\mathrm{key}) and \mathrm{Delete}(\mathrm{key}) through a \mathrm{Lookup}(\mathrm{key}, \text{command}) such that each element in the bucket gets rehashed and its procedure involve as follows:
  • Clean \mathrm{Table}h_\text{old}(\mathrm{key}) bucket.
  • Clean \mathrm{Table}h_\text{new}(\mathrm{key}) bucket.
  • The command gets executed.


Linear hashing
is an implementation of the hash table which enables dynamic growths or shrinks of the table one bucket at a time.


Performance
The performance of a hash table is dependent on the hash function's ability in generating quasi-random numbers (\sigma) for entries in the hash table where K, n and h(x) denotes the key, number of buckets and the hash function such that \sigma\ =\ h(K)\ \%\ n. If the hash function generates the same \sigma for distinct keys (K_1 \ne K_2,\ h(K_1)\ =\ h(K_2)), this results in collision, which is dealt with in a variety of ways. The constant time complexity (O(1)) of the operation in a hash table is presupposed on the condition that the hash function doesn't generate colliding indices; thus, the performance of the hash table is directly proportional to the chosen hash function's ability to disperse the indices. However, construction of such a hash function is , that being so, implementations depend on collision resolution techniques in achieving higher performance.

The best performance is obtained in the case that the has function distributes the elements of the universe uniformaly, and the elements stored at the table are drawn at random from the universe. In this case, in hashing with chaining, the expected time for a successful search is 1+\frac{\alpha}{2}+\Theta(\frac{1}{m}), and the expected time for an unsuccessful search is e^{-\alpha}+\alpha+ \Theta(\frac{1}{m}).

(1999). 9780849326493, CRC Press.


Applications

Associative arrays
Hash tables are commonly used to implement many types of in-memory tables. They are used to implement associative arrays..


Database indexing
Hash tables may also be used as -based data structures and database indices (such as in dbm) although are more popular in these applications.


Caches
Hash tables can be used to implement caches, auxiliary data tables that are used to speed up the access to data that is primarily stored in slower media. In this application, hash collisions can be handled by discarding one of the two colliding entries—usually erasing the old item that is currently stored in the table and overwriting it with the new item, so every item in the table has a unique hash value.


Sets
Hash tables can be used in the implementation of set data structure, which can store unique values without any particular order; set is typically used in testing the membership of a value in the collection, rather than element retrieval.


Transposition table
A transposition table to a complex Hash Table which stores information about each section that has been searched.


Implementations
Many programming languages provide hash table functionality, either as built-in associative arrays or as modules.

  • In , an "object" is a mutable collection of key-value pairs (called "properties"), where each key is either a string or a guaranteed-unique "symbol"; any other value, when used as a key, is first to a string. Aside from the seven "primitive" data types, every value in JavaScript is an object. ECMAScript 2015 also added the Map data structure, which accepts arbitrary values as keys.
  • C++11 includes unordered_map in its standard library for storing keys and values of arbitrary types.
  • Go's built-in map implements a hash table in the form of a type.
  • Java programming language includes the HashSet, HashMap, LinkedHashSet, and LinkedHashMap generic collections.
  • Python's built-in dict implements a hash table in the form of a type.
  • Ruby's built-in Hash uses the open addressing model from Ruby 2.4 onwards.
  • Rust programming language includes HashMap, HashSet as part of the Rust Standard Library.
  • The .NET standard library includes HashSet and Dictionary, so it can be used from languages such as C# and VB.NET.


See also


Notes

Further reading


External links

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